A Town will be a type of Event that puts a new Pane on the screen.
The game world will be an overworld map, and there will be no town maps per se.
A "town" will just be an overlay on top of the worldPane that lets you click on stuff for things like shopping, talking to local NPCs (a tavern or something?), and things like that. This is so that the coding and loading/unloading will be simpler. Fewer maps to make, and subsequently fewer loading/unloading methods needed in the MapLoader class.
A Town will be a type of Event that puts a new Pane on the screen.
The game world will be an overworld map, and there will be no town maps per se.
A "town" will just be an overlay on top of the worldPane that lets you click on stuff for things like shopping, talking to local NPCs (a tavern or something?), and things like that. This is so that the coding and loading/unloading will be simpler. Fewer maps to make, and subsequently fewer loading/unloading methods needed in the MapLoader class.