Open jaigitrep159 opened 1 month ago
It seems like the game texture i extracted from Need for Speed: Most Wanted (2005) Vinyls, is that it uses "DXGI_FORMAT_P8" or "DXGI_FORMAT_A8P8"
according to this doc: https://learn.microsoft.com/en-us/windows/win32/api/dxgiformat/ne-dxgiformat-dxgi_format
it seems like it's a palettized 8 bit image. It also includes alpha.
This appears to be an issue with the DirectXTex library that the plugin uses to load DDS files. You will likely get a better answer about what the problem is by opening an issue in the DirectXTex GitHub repository: https://github.com/microsoft/DirectXTex
Looking at the DirectXTex code I couldn't tell if P8 or A8P8 are supported legacy formats.
I'm using Paint.NET 5.0.13, with DDSFileTypePlus v1.12.10.
Instead of Blue, the colors are brown. Idk why this happens because of the DDS codec.
(Left: PNG, Right: DDS)
Files.zip files extracted from MaxHwoy's NFS Binary.
Do you think you can support DX9's TEXCOMP_8BIT and TEXCOMP_8BIT16 codecs? Thanks.