Closed 0xC0ncord closed 2 years ago
TURRPGv1 did this by hooking xPawn::DisableSpawnProtection which we can still do but it's ugly. Would rather do something like write a helper function to see if a weapon just fired.
xPawn::DisableSpawnProtection
Fixed in 83469ec
TURRPGv1 did this by hooking
xPawn::DisableSpawnProtection
which we can still do but it's ugly. Would rather do something like write a helper function to see if a weapon just fired.