0xC0ncord / tur-issues

Issue tracker for the Tony's Unreal Realm UT2k4 server and its content.
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WoP Bug #19

Open 0xC0ncord opened 5 years ago

0xC0ncord commented 5 years ago

Submitter: B3RT Email: timbirtmedia@icloud.com I keep getting this when I try to play weapons of power on my new alt character, it usually happens when I try to unload a weapon but it can happen at random as well. I was using the link gun of power at the time, and each time previously. I wasn't trying to change the fire modes at the time even though this seems to indicate that.

History: UObject::execClassContext <- (WeaponModifier_WeaponOfPower CTF-UnrealEd-R.WeaponModifier_WeaponOfPower @ Function TURWOP.WeaponModifier_WeaponOfPower.SetFireModeHelper : 00D6) <- UObject::ProcessEvent <- (WeaponModifier_WeaponOfPower CTF-UnrealEd-R.WeaponModifier_WeaponOfPower, Function TURWOP.WeaponModifier_WeaponOfPower.ClientSetFireMode) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor WeaponModifier_WeaponOfPower) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level UnrealEd <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

0xC0ncord commented 5 years ago

Follow-up requested from submitter. What are you doing when the crash occurs? Is the crash consistently reproducible?