0xafbf / blender-datasmith-export

Blender addon to export UE4 Datasmith format
GNU General Public License v3.0
388 stars 49 forks source link

It's absolutely necessary to use your custom UE4 build? #25

Closed juangea closed 3 years ago

juangea commented 4 years ago

Hi there, I have not tried it yet, but I would like to know if it's absolutely necessary to use your custom UE4 build? or can we use it in a normal release build from UE4, even if it has some caveats :)

0xafbf commented 4 years ago

The custom build is not necessary, but it will help for better import of some features of the datasmith format. If you want to match what my custom build does, you will need to:

as you can see, these are not a big deal, but help in making a seamless experience. The greatest annoyance is when you import textures and materials, if the texture is marked as sRGB, the texture samplers are created as "Color", so when you turn sRGB off, the materials break as you need to switch the samplers to "Linear Color". This doesn't happen if the textures are imported as non-sRGB from the start.

Please let me know if you have any questions, you can also ask questions in the discord server

On Tue, Jan 21, 2020 at 3:47 PM juangea notifications@github.com wrote:

Hi there, I have not tried it yet, but I would like to know if it's absolutely necessary to use your custom UE4 build? or can we use it in a normal release build from UE4, even if it has some caveats :)

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0xafbf commented 3 years ago

Just to add, in UE4 4.25, the sRGB flag is no longer an issue. The other problems still exist, I will start pushing more to get these merged for the next UE4 version.