Open walnutpedia opened 9 years ago
hav you tried to use svg rendering?
See https://github.com/0xfe/vextab#quick-start
for SVG include RaphaelJS in a script tag before vextab-div.js
@Xiphe Including RaphaelJS doesn't help. Still blurry. Any ideas why?
sorry, have not worked with this project in a long time. i just remembered that svg worked fine for me when i played around with this.
@Xiphe Why, its a amasing project
@kostia The Raphael backend is deprecated. Use the VexFlow SVG backend instead. It will render without blur on retina machines.
@0xfe Tried Vex.Flow.Renderer.Backends.CANVAS
, but unfortunately it still looks a little bit blurry:
You need to use Render.Backends.SVG
not CANVAS
.
Is there an example on how to use the SVG
backend? Tried new Vex.Flow.Renderer(output.get(0), Vex.Flow.Renderer.Backends.CANVAS)
, but getting an error Uncaught RuntimeError: No support for backend: 3
from https://github.com/0xfe/vextab/blob/master/releases/vextab-div.js#L22203-L22205.
You'll need to build vextab using a recent vexflow version.
On Wed, Dec 16, 2015 at 3:46 PM, Kostiantyn Kahanskyi < notifications@github.com> wrote:
Is there an example on how to use the SVG backend? Tried new Vex.Flow.Renderer(output.get(0), Vex.Flow.Renderer.Backends.CANVAS), but getting an error Uncaught RuntimeError: No support for backend: 3 from https://github.com/0xfe/vextab/blob/master/releases/vextab-div.js#L22203-L22205 .
— Reply to this email directly or view it on GitHub https://github.com/0xfe/vextab/issues/63#issuecomment-165234016.
Mohit Muthanna [mohit (at) muthanna (uhuh) com]
still readable but a little blurry.