0xjclar / MoreMonsters

Adds mob quantity scaling for the MoreCompany mod. As the number of players increases, the number of mobs increase. Additionally, as more scrap is found, more mobs will spawn.
1 stars 0 forks source link

[Suggestion/Issue] Allow configurable spawn weights from other mods to integrate with this. #1

Open Clark919 opened 9 months ago

Clark919 commented 9 months ago

Hi, after some testing with this mod to see if it would allow configurable spawnrates for this modpack, I've noticed some issues. The first of which being it doesn't seem to take into account vanilla or modified spawn rates. Myself and another user noticed increased Ghost Girl spawns for instance, which on faster spawn rates would almost appear as a guarantee. In addition, we use PestControl to modify spawn weights of both vanilla and modded entities, which isn't taken into account here from what we observed.

My suggestion would be to integrate some weighting system in some manner. This mod is the closest thing we've found to a true difficulty scaling mod, so more configurable variables would always reach this goal easier. If you didn't want to integrate a weighting system itself, it would be preferable to at least integrate PestControl in as a method of balancing what actually spawns.

0xjclar commented 9 months ago

Thanks for the feedback. I'd been meaning to allow for customization where the host can set both spawn limit and rate for each individual monster. On break from uni now so I'll get on it, thanks for letting me know.

Correct, this mod does not modify spawn weights. It forcibly spawns a monster after some period of time. I would like to have a more natural spawn manipulation system like PestControl has, so perhaps I'll implement that in the future. For now it's going to be more forced.