0xneptune / rvs

Risky vs Safe Decision Making Game for the Computational Affective Neuroscience (CAN) Lab
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Look for patterns when people chose risky vs safe on a particular turn. #58

Open 0xneptune opened 6 years ago

0xneptune commented 6 years ago

4) Look for any patterns in when people chose risky vs safe on a particular turn.

E.g. (note: you can make percentages for decisions made before and behaviour afterward, a bit better than correlations, make a table ---ie if prev outcome was -9, whats % choosing risky vs safe on next turn. Do that for all 4 outcomes.) Could also try correlate points gained on past turn (can use actual pts amount eg -9 -1…) with current choice of risky vs safe (code as 0 and 1 or something).