10xers / 2015

3 stars 1 forks source link

Missile attack/defence game #5

Open ninjabear opened 9 years ago

ninjabear commented 9 years ago

I've had this idea for ages and spoken about it a bit to people.

Basically the idea is to have a ship, that fires "missiles" of some kind, that have physical characteristics, some kind of actuators etc. The hook being that you can program the action of the missiles yourself, trade your firmware and that kind of shit.

The goal I guess would be hook onto the emotions people had with those old digimon, where they spent ages building their digimon up just to fight it against friends

ninjabear commented 9 years ago

So you could write code for "defence" missiles that hunt down enemy missiles etc, attack missiles, formations of missiles all that good stuff.

Bonus points would be for some kind of environmental impacts, like if in space, gravity, heat, radiation that kind of thing.

ninjabear commented 9 years ago

a less pacman version of this i guess - http://screeps.com/

ahumbledeveloper commented 9 years ago

I like the idea of this, particularly as we can focus on the USP to begin with and it's the sort of game that if it got big take it'd be interesting to see how peeps can push the boundaries of it. We'd have to be sure about who we are targeting though - developers, peeps wanting an interesting way to learn to program or broader (abstracted and simplified).

ninjabear commented 9 years ago

Damage; NOP out some code so processes on a ship don't work properly

ninjabear commented 9 years ago

added proposed-veto to this as I doubt we could get something "good" in a week. We'd need much longer to get to a decent MVP