Open SirFancyBacon opened 1 year ago
Setting the color of the snow with .setBrightness()
may resolve this issue; Will require tuned material for each area i suspect.
A hacky but workable solution
Follow up: it did not work :(
We could do the same as we did for legacy grey colors potentially:
Would we then want to make the environments respect that setting then? I am sure we are going to want to go touch up a lot of snow areas won't we change this setting
Since snow is partly fixable by overriding lightness, I'll repurpose this issue for some kind of solution to issues surrounding vanilla shading reversal on tiles.
Describe the bug When blending is enabled white level appears to be capped at a certain brightness where tiles like snow meet something dark; baked in shadow or dark tile; causing a negative visual impact. See screenshots
To Reproduce Steps to reproduce the behavior:
Expected behavior A more accurate blending of colors
Screenshots
Environment (please complete the following information):