Describe the bug
With model caching disabled, the plugin spends a majority of the time per frame on pushing UVs for the scene in the Abyss. Model caching completely hides this, so it makes sense that it wasn't caught earlier, but maybe there's a way we could improve this.
To Reproduce
Steps to reproduce the behavior:
Go to the Abyss.
Turn off model caching.
Enable the frame timer overlay.
Watch the model pushing UV timer go through the roof.
Expected behavior
Not quite as horrible UV pushing performance.
Screenshots
Environment (please complete the following information):
Describe the bug With model caching disabled, the plugin spends a majority of the time per frame on pushing UVs for the scene in the Abyss. Model caching completely hides this, so it makes sense that it wasn't caught earlier, but maybe there's a way we could improve this.
To Reproduce Steps to reproduce the behavior:
Expected behavior Not quite as horrible UV pushing performance.
Screenshots
Environment (please complete the following information):