Assigns materials objects around Camdozaal; All pictures are in Master/PR order.
Replaces STONE with 256px upscale of 128px original and STONE_N was regenerated.
Better clarity; reduced tiling (though not removed)
Rocks and Cave Walls:
Corrected Overlays:
City walls and pillars:
Altar and preparation tables:
Steps:
Not pictured but changed:
Assigned materials to missing ground rocks, and rock objects already found in the overworld.
Assigned material to Metal scaffolding and grates.
Assigned materials to Ferns and mushrooms (Also found in Zanaris).
Reassigned underlays to be Rocky cave floor instead of dirt.
Removed material from "Fake Tiles" near the entrance to Camdozaal Vault.
Updated first post with new pictures; PR is approaching completion; just want to run through the vault and get objects IDs, and apply materials to a few more metallic objects.
Assigns materials objects around Camdozaal; All pictures are in Master/PR order. Replaces STONE with 256px upscale of 128px original and STONE_N was regenerated. Better clarity; reduced tiling (though not removed)
Rocks and Cave Walls:
![image](https://github.com/117HD/RLHD/assets/11658143/e21c377d-38cd-46c7-9342-130a7636b306)
Corrected Overlays:
![image](https://github.com/117HD/RLHD/assets/11658143/d6cd9faa-34d0-4822-8995-083ee1c8e972)
City walls and pillars:
![image](https://github.com/117HD/RLHD/assets/11658143/a67f8c97-de9b-4b0b-ac74-a9e0804b0481)
Altar and preparation tables:
![image](https://github.com/117HD/RLHD/assets/11658143/f825af87-e5e7-4154-9791-20174ba59e13)
Steps:
![image](https://github.com/117HD/RLHD/assets/11658143/335d3b41-7e4d-498c-9a4b-5f00fd28369e)
Not pictured but changed: