Open 132ndNeck opened 5 years ago
first two points doable fairly simply by having these named with a prefix and have that script run a timer and flip the switches for move, nothing and illuminate.
The last one is the more challenging though. It's probably easier to abstract if any blue are in a certain range then switch on. Just SA6, SA8m SA11, SA15, SA19 named mobile-SAM-x mobiles = SET_GROUP:New():FilterPrefixes("mobile-SAM-"):FilterStart() Schedule
wont be entirely accurate to the specification but that's the jist
Would this be resource intensive for the server?
probably OK, unless lots of them moving at once. But dont expect lots of sams doing this
No, do not expect a lot of SAM groups to do this, but to have the ability, so that the players do not know 100% what to anticipate from the IADS, making it more lethal
Request is to set certain SAM groups to operate in "random" behaviour (As opposed to the "trap" mode in Issue #8 )
In random mode the SAM group behaves in the following manner: