Open 132ndNeck opened 5 years ago
Also referred here: https://github.com/132nd-vWing/OPUF/issues/11
That's quite a good trigger actually. Not sure how to delay the shutting down perfectly so the missile doesn't trash, but worth looking into. OnEvent.Shot, get the unit, if it's of unit type, then move it. Or from a SET of like named groups.
Is it possible to set up so that if a SAM unit have shot at someone with its missiles (2-3 missiles), then it shuts down, and move to a new location 100-200m away.
(Labeled by a prefix in group or unit name)