132nd-vWing / OPBR-Brief

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FEATURE: IADS Headquarter (Command and Control) - Destroyed-> reduced skill for SAMs #13

Open 132ndNeck opened 5 years ago

132ndNeck commented 5 years ago

Would it be possible to tie several SAM groups into an Headquarter building of some sort. So if this building is taken out, then the SAM's skill level go down to average?

132ndNeck commented 5 years ago

Reference: https://github.com/132nd-vWing/OPUF/issues/9

jkhoel commented 5 years ago

If it is possible to change the skill level of a unit without restarting the mission, then I guess this should be "as simple" as checking if a building is alive, if not - then adjust the level down for a given group of SAMs

thebgpikester commented 5 years ago

Sorry to bring the doom, but no, cannot change skill level after it's spawned. It doesn't make that much difference to their reaction times as is. You can mess them up just switching them on and off though.

jkhoel commented 5 years ago

Yea, I had a feeling that was the case. Perhaps a solution is to give units a % chance to be switched off then? So; If building is destroyed, then randomChanceToSwitchOfUnit(unitName)

thebgpikester commented 5 years ago

Counter-intuitively, loss of the main coordinating search radars would most probably mean they switch themselves on and stay on, rendering them more vulnerable to being detected and shot by ARM's.

Unless they just stay off completely in fear.

jkhoel commented 5 years ago

I was thinking the latter. But I guess there could be a chance of either or - because what we want them to do is act less smart and coordinated. And always-on or always-off would both do that

thebgpikester commented 5 years ago

You could try something like 80% chance they are always on, else 20% chance they are permanently off. It has a stock 20% reduction in effectiveness whilst also seeming fairly realistic (to me). Overly granular rules with SAM's are never noticed by pilots, they live by their RWR and will not notice nuances