Is it possible to setup so that the specific unit (within the group) that is fired up by a HARM shuts down its radar, and moves to a randomly new location? This so not the entire group starts moving, but only the Radar that is actually beeing fired upon.
Details:
Random delay of 4-8 seconds after launch of the HARM trigger the activity (To simulate they actually beeing able to detect the missile before moving)
Shut down radar
Move to a random location 50-150m away from its current location when shot at
15% chance that it will not move at all (So SEAD not always work 100%, so SEAD pilots need to verify if SEAD is effective).
IF POSSIBLE: Possible to use a simple label as part of the group name to get this to work (Increased flexibility in the ME, as people can just add a unit, and make sure to include the pre-fix or part that is needed for it to be recognized by the script.
A 5% chance that the entire group shuts down, and the entire group move to a new location 1000m away (so it takes a lot more time, and it is out of action for some time)
Is it possible to setup so that the specific unit (within the group) that is fired up by a HARM shuts down its radar, and moves to a randomly new location? This so not the entire group starts moving, but only the Radar that is actually beeing fired upon.
Details: