Closed thebgpikester closed 5 years ago
It is absolutely of interest. Is it resource demanding? (when running, for the server?)
scripts in general are never resource demanding, But what is, is the amount of extra aircraft that is created (and the resulting combat) multiplied by player numbers.
We've tested insane amounts on the Red servers and you can cope but perhaps the factor is how many people join..
It's a lot safer for striker and enemy chopper AI to be let loose on a server than fighters. Makes CAP more about prevention.
Since this post I've created some very cool automated stuff for both sides that I'm now happy to give away to 132nd that pretty much makes red's fight back and clear out zones. I should demo this instead as it's all manual and not very moose at all.
Sounds great. Send me info on PM on discord for the demo and we can see how we fit it in.
Closed this. And we can use Issue #15 for the continued discussion for this
So, this may, or may not, be of use.
The concept is, that you can script CAS, and strike responses from the AI side, based on realtime information during the mission. The process goes like this:
Concept video to explain. https://www.youtube.com/watch?v=qV6nYSKggUE