Open 132ndNeck opened 2 days ago
Worked as intended. Also great with the new option to see the active tankers listed in F10. Thanks for the help!
some thought, what if a tanker gets destroyed. I'd have to modify the script else the 'list active tanker' function wont be correct anymore. I can either do that, or set the tankers to invulnerable, which you prefer?
Should we set the tanker to invulnerable and unlimited fuel?
Unlimited fuel is already set. As I said we can either set them to invulnerable, or simply you spawn a new one when the old one gets damaged
@132nd-Entropy I have added 11 tankers (all set to late activation), see screenshot below. All tankers set with correct tacan, callsign and frequency. The only thing missing is moving them to the correct track (not yet decided where).
Can you help with implementing a F10 menu for activating the tankers? Also, if possible add an F10 menu for deactivating the tanker when it has been activated