Closed 132ndNeck closed 2 months ago
@132ndNeck
Activate 1 of the following units R22_AR_Mech_coy_1 R22_AR_Mech_coy_2 R22_AR_Mech_coy_3
AI on or off?
@132ndNeck
Activate 1 of the following units R22_AR_Mech_coy_1 R22_AR_Mech_coy_2 R22_AR_Mech_coy_3
AI on or off?
AI off
@132nd-Entropy: Would it be possible to script the following for range 22:
Add the following in the F10 menu: (ability to activate and deactivate)
Activate 1 of the following units (and set to AI OFF) R22_Heavy_rocket_arty_BN_1 R22_Heavy_rocket_arty_BN_2 R22_Heavy_rocket_arty_BN_3 R22_Heavy_rocket_arty_BN_4 R22_Heavy_rocket_arty_BN_4
Activate 1 of the following units (SAMs with AI ON) R22_AR_SAM_SA_8_1 R22_AR_SAM_SA_8_2 R22_AR_SAM_SA_13_1 R22_AR_SAM_SA_13_2
20% chance of activating the following unit: R22_AR_SSM_BN (and set to AI OFF) If the unit above is activated, then also activate the following units: R22_AR_Manpad_1 (and set to AI ON) R22_AR_Manpad_2 (and set to AI ON)
Activate 1 of the following units None R22_AR_Artby_battery_1 (and set to AI OFF) R22_AR_Artby_battery_2 (and set to AI OFF)
Activate 1 of the following units R22_AR_Mech_coy_1 R22_AR_Mech_coy_2 R22_AR_Mech_coy_3
All are available and visible in the mission editor for now and will be set to hidden and late activated once the script is created