If a ScrollScene is outside the viewport when the page loads - the scene is never moved to it's correct location. Instead they sit as invisble meshes at 0,0,0
Since threejs still triggers raycast on invisible meshes - these ScrollScenes will trigger pointer events which can cause weird issues.
If a ScrollScene is outside the viewport when the page loads - the scene is never moved to it's correct location. Instead they sit as invisble meshes at 0,0,0
Since threejs still triggers raycast on invisible meshes - these ScrollScenes will trigger pointer events which can cause weird issues.