16-Bit-Dog / DX-practice-test

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TODO: proper texture to shader relationship and Other #2

Open 16-Bit-Dog opened 3 years ago

16-Bit-Dog commented 3 years ago

currently, only shader t0 is loaded [referring to local build, which directly refrences register(t0) only rather than t0, t1, ect --> diffrent from github build since I really don't want to do a useless pull request)

Need to add a quick and easy "tracker" to link proper textures to proper items

lighting, mesh shader fun, and compute shader movement memes should be incoming as well later

16-Bit-Dog commented 3 years ago

time to update the TODO: (once I add the texture and fix the shader and main file stuff)

  1. fix normal loading, notice the random artifacts along side (I think I know what I need to do)
  2. make the rotation of the camrea stop and rotate the acctual vertex buffer so the lighting does not look weird
  3. then work on the other stuff
16-Bit-Dog commented 3 years ago

yes I still need to fix the texture assigned to specific vertex buffer

16-Bit-Dog commented 3 years ago

LOTS ARE WRONG; after around 12+ something hours of reading today I realized I should change them to be more accurate, since currently they are partially wrong to very wrong in areas

16-Bit-Dog commented 3 years ago

so: comments, Geo and comp shader are needed to be implemented, then a comment rebase if I'm in the mood

16-Bit-Dog commented 3 years ago

Geo shaders are up next

Then some more adaptive conversion and keys to load textures/models

individual model movment

cool custom shaders with compute

lighting is later

16-Bit-Dog commented 3 years ago

skip geo shaders - they suck*

individual model movment with compute shaders for fun!

cool custom shaders with compute [water flow]

lighting is later

16-Bit-Dog commented 3 years ago

I need to do sound compute shader graph

then a geometry shader which constructs rectangles based on audio... this will be amazing