Open 16-Bit-Dog opened 3 years ago
time to update the TODO: (once I add the texture and fix the shader and main file stuff)
yes I still need to fix the texture assigned to specific vertex buffer
LOTS ARE WRONG; after around 12+ something hours of reading today I realized I should change them to be more accurate, since currently they are partially wrong to very wrong in areas
so: comments, Geo and comp shader are needed to be implemented, then a comment rebase if I'm in the mood
Geo shaders are up next
Then some more adaptive conversion and keys to load textures/models
individual model movment
cool custom shaders with compute
lighting is later
skip geo shaders - they suck*
individual model movment with compute shaders for fun!
cool custom shaders with compute [water flow]
lighting is later
I need to do sound compute shader graph
then a geometry shader which constructs rectangles based on audio... this will be amazing
currently, only shader t0 is loaded [referring to local build, which directly refrences register(t0) only rather than t0, t1, ect --> diffrent from github build since I really don't want to do a useless pull request)
Need to add a quick and easy "tracker" to link proper textures to proper items
lighting, mesh shader fun, and compute shader movement memes should be incoming as well later