Closed GoogleCodeExporter closed 8 years ago
You are correct that this affects Chapter 1 Ramza, because his original
skillset
only has 6 action abilities. (Focus, Rush, Stone, Salve, Tailwind, Chant).
The game links "sprite sets" to "primary jobs", so when you set Ramza's job to
another character's primary job (e.g. Orlandeau's Sword Saint), but leave his
spriteset as the old value ("Ramza, chapter 1"), it thinks Ramza's primary job
only
has 6 action abilities. Solutions to this problem are to change Ramza's
spriteset
when you change his job or use FFTPatcher to generate CWCheat codes to give
Ramza's
Squire job more ability slots.
Original comment by joedavid...@gmail.com
on 10 Jun 2008 at 10:40
Original issue reported on code.google.com by
jerrodjo...@yahoo.com
on 10 Jun 2008 at 7:52