16AA-Milsim / MissionFramework

16AA Missionframework
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[Feature] AI unlimited ammo #10

Closed MildlyInterested closed 9 months ago

MildlyInterested commented 2 years ago
["CAManBase", "Reloaded", {
    params ["_unit", "", "", "", "_oldMagazine"];
    if (isPlayer _unit) exitWith {};
    _oldMagazine params ["_type", "_roundsLeft"];
    if (isNil "_type" || {_roundsLeft > 0}) exitWith {};
    (_type call BIS_fnc_ItemType) params ["_magType", "_magLoadedWith"];
    if (_magType != "Magazine" || {!(_magLoadedWith in ["Bullet", "ShotgunShell"])}) exitWith {};
    _unit addMagazine _type;
}, true, [], true] call CBA_fnc_addClassEventHandler;

https://discord.com/channels/681656029758488619/681675741720608770/831907238918094898

MildlyInterested commented 9 months ago

included in 16AA-Common https://github.com/16AA-Milsim/16AA-Common/blob/939d4b7a8824d3589d6caa7882aff02bbd0c0aec/addons/ai/functions/fnc_addMagazineOnReload.sqf