173210 / valentine-hbl

Half Byte Loader BETA
http://wololo.net/hbl
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Gpsp Kai crashes when going back to the menu #180

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Some homebrews crash when going back to the HBL menu. For example The famous 
gpsp Kai 0.2 crashes on exit to menu. I couldn't find the root cause.

Original issue reported on code.google.com by wagic.the.homebrew@gmail.com on 25 Jun 2010 at 2:36

GoogleCodeExporter commented 9 years ago
It could be the same problem I commented you on emails: stack corrupts HBL.

Original comment by ametric@gmail.com on 26 Jun 2010 at 11:25

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
changed the title, because the only game I could find so far that does this is 
Gpsp kai

Original comment by wagic.the.homebrew@gmail.com on 13 Jul 2010 at 11:19

GoogleCodeExporter commented 9 years ago
Guitar Star 1.2 crashes for sometime now.

Original comment by Romulu...@hotmail.com on 13 Jul 2010 at 1:55

GoogleCodeExporter commented 9 years ago
Yeah, Guitar Star and GBA emulator crash.
Also bookr i think is the only homebrew on my memory stick that deosn't crash.
I'm on cfw, just gotta test stuff for friend

Original comment by JADES...@gmail.com on 19 Jul 2010 at 8:22

GoogleCodeExporter commented 9 years ago
This also happens with PSPKVM I guess, atleast for me it does!(no progress in 
any game is saved)

Original comment by karkinis...@gmail.com on 19 Jul 2010 at 12:12

GoogleCodeExporter commented 9 years ago
not only when going back to the menu, sometime it crashs while playing

Also dosboox crashs when going back to the menu

Original comment by battatona@gmail.com on 20 Jul 2010 at 2:37

GoogleCodeExporter commented 9 years ago
This also appears to happen on .

Also, it seems that it is elf_run_program() that is crashing, looking through 
dbglog. The elf header is the last thing shown, and after that is a few 
variable assignments from other variables, and then the last line before the 
next LOGSTR# command is the following:

"memset((void*)0x08900000, 0x00, (0x09EC8000 - 0x08900000));"

I'm guessing that for whatever reason there is a thread that didn't stop, or 
something of that nature continuing to use the RAM.

Original comment by Nymphaea.Naiade on 14 Aug 2010 at 1:13

GoogleCodeExporter commented 9 years ago
Emumaster crashes, and psppda, and pspcomic. But when i use force exit on psp 
comic is no error

Original comment by IEcLiPsE...@gmail.com on 4 Sep 2010 at 3:46

GoogleCodeExporter commented 9 years ago
Fixed in R109

Original comment by wagic.the.homebrew@gmail.com on 20 Nov 2010 at 1:44

GoogleCodeExporter commented 9 years ago

Original comment by wagic.the.homebrew@gmail.com on 20 Nov 2010 at 1:44