Closed McGittyHub closed 3 years ago
This functionality already exists in the platform layer - I've been meaning to expose that through the public API for a while now. Mainly just needs some thought putting into error handling/making sure you can't write out of bounds.
This has been added on the main
branch and will be released in the next version.
that is excellent news, thanks!
0.5.1 is now released, sorry for the delay!
Summary: I need the ability to change parts of a texture for my game and tetra currently does not expose any way of accomplishing this. Thanks in advance.