17cupsofcoffee / tetra

🎮 A simple 2D game framework written in Rust
MIT License
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make text scaling respect the default filter mode setting #246

Closed tesselode closed 3 years ago

17cupsofcoffee commented 3 years ago

This looks mostly right, but I don't think there's any need to clear the cache/invalidate geometry when the filter mode changes. You should just be able to change the filter mode on the existing packed texture, unless I'm missing something?

tesselode commented 3 years ago

you're right!

17cupsofcoffee commented 3 years ago

Thank you!