Open CoolLKKPS opened 3 weeks ago
@1A3Dev a mention
I have email notifications on already so the mention isn't needed btw lol
I originally looked at ipv6 support but it didn't seem like it was supported however looking again it seems like it is so I'll look into this for the next update
yes the game doesn't enable ipv6 support originally, but should be just need to enable ipv6 support, the reason why LAN mode need ipv6 bc home network usually don't get global ipv4 address, but ipv6 address pool is huge so, global ipv6 should be easy to get and no need NAT, but still can have DHCP btw in general, the ISP will deliver two IPv6 address for user, and normally the system will use temporary IPv6 first, use temporary ipv6 address when u testing and for URL, tbh im not really know how to do bc, im tried several times by using FRP tech, none one can success, i guess bc the UDP, but well Minecraft can, btw and also if u can, add latency indicator, this game using UDP but if was right, u should be can get more accurate latency by just make the own RPC (a feature for who using this mod, optional feature and can disable in config)
yes the game doesn't enable ipv6 support originally, but should be just need to enable ipv6 support
I know... I was saying that when I looked into it before it didn't seem like unity/steam supported IPv6 but it turns out it actually does
the reason why LAN mode need ipv6 bc home network usually don't get global ipv4 address, but ipv6 address pool is huge so, global ipv6 should be easy to get and no need NAT, but still can have DHCP btw
I already know why IPv6 is a thing lol
in general, the ISP will deliver two IPv6 address for user, and normally the system will use temporary IPv6 first, use temporary ipv6 address when u testing
Any IPv6 address will work
and for URL, tbh im not really know how to do
It doesn't make sense to support DNS anyway as it's a player-to-player game that has steam for online multiplayer and LAN is only ever usually used when testing mods or for less latency when playing with someone on your local network
It doesn't make sense to support DNS anyway as it's a player-to-player game that has steam for online multiplayer and LAN is only ever usually used when testing mods or for less latency when playing with someone on your local network
yea i think, LAN mode is supposed to be deliberately left behind, not only for testing mods, but also for other users to try the game for free
, similar to Minecraft, except that users who get the game for free do not get the steam matchmaking feature, user rn even just need run exe and boom, the game running without steam, similar like Minecraft and u just need to copy the game folder, there's no way zeeker don't know, i think zeeker need to let user can optional enable steam verification in LAN
bc what if the community made their own server? should be possible but even now unless can have better tool for anticheat and other admin things etc. , still hard so far
like voting features, anticheat, in-game drop-in to other lobby, allow offline user and much much, more
also for user who don't have global ipv4 and don't know how to setup ipv6, Frp service is a choice, even Virtual LAN also can do it u can check the previous discussion here: https://github.com/TIRTAGT/LCDirectLAN/issues/1
I've added an option for the next update to enable IPv6 listening (disabled by default) whilst still listening to IPv4 as well (you can turn IPv4 off in the config if you only want IPv6 though). Still need to add IPv6 support to the lobby discovery as well though.
i saw the commit, and pre-changed the config at 4:57 am in my time zone (almost morning now), uh i mean, nice
i saw the recently update but tbh i use
LCDirectLAN
that made by TIRTAGT before, bc that mod also have IPV6/URL support and yea... just simple feature but really QOL, i also help to improve that mod before btw so pls add ipv6/url P2P support