Construct dynamic zones that utilise region checking, raycasting and the new BasePart.CanTouch property to effectively determine players and parts within their boundaries.
I was looking through the code for partExited and partEntered and I found that Zone:_partTouchedZone(part) was not used. Is the feature still a work in progress?
I was looking through the code for partExited and partEntered and I found that Zone:_partTouchedZone(part) was not used. Is the feature still a work in progress?