issues
search
1ForeverHD
/
ZonePlus
Construct dynamic zones that utilise region checking, raycasting and the new BasePart.CanTouch property to effectively determine players and parts within their boundaries.
https://devforum.roblox.com/t/zone/1017701
MIT License
74
stars
115
forks
source link
Add warnings/errors about zoneParts not using the default collision group
#33
Closed
1ForeverHD
closed
3 years ago
1ForeverHD
commented
3 years ago
[x] Consider entirely blocking the ability to use parts that use a different collision group to 'Default'
[x] Introduce a writable ZoneController.collisionGroup property then every zone and zonecontroller uses when performing spatial queries
[x] Add to docs
[x] This is important for reasons like this (e.g. infinite recursions when using getRandomPoint):
https://devforum.roblox.com/t/zoneplus-v3-1-0-construct-dynamic-zones-and-effectively-determine-players-and-parts-within-their-boundaries/1017701/253?u=foreverhd
[x] Consider adding a note to documentation about collision groups
[x] The warning should say something like 'blah blah blah ... consider using zone:relocate() instead'
[x] Update notice on index 'Zone group parts must remain within the workspace for zones to fully work'