Construct dynamic zones that utilise region checking, raycasting and the new BasePart.CanTouch property to effectively determine players and parts within their boundaries.
Nice job Argus! Thanks for your contributions. I'm aiming to complete a few issues myself next week so will hopefully have these deployed to main along with those. 👍
In response to your other questions: you're more welcome to submit a PR right-away for minor/easy-to-review changes like these.
No problem. I had an assignment in one of my classes to contribute to an open source project, and this popped into a head. Thank you for the opportunity, hopefully I can continue to contribute in the future!
Nice job Argus! Thanks for your contributions. I'm aiming to complete a few issues myself next week so will hopefully have these deployed to main along with those. 👍
In response to your other questions: you're more welcome to submit a PR right-away for minor/easy-to-review changes like these.
This resolves #53