Construct dynamic zones that utilise region checking, raycasting and the new BasePart.CanTouch property to effectively determine players and parts within their boundaries.
Referencing "self" without brackets makes it a string reference, resulting an an error when calling :getItems() on a Zone with a volume smaller than the volume of players in the game.
Referencing "self" without brackets makes it a string reference, resulting an an error when calling :getItems() on a Zone with a volume smaller than the volume of players in the game.