Construct dynamic zones that utilise region checking, raycasting and the new BasePart.CanTouch property to effectively determine players and parts within their boundaries.
I had an issue with getting touching zones, that I made a comment in the discussion thread. (link) I eventually found how to fix it, (link) as the thing needed the humanoidrootpart instead of the player, while in the website it looks that it needs the player.
I would suggest changing this to say "HumanoidRootPart" instead of "Player" to avoid future confusion.
I had an issue with getting touching zones, that I made a comment in the discussion thread. (link) I eventually found how to fix it, (link) as the thing needed the humanoidrootpart instead of the player, while in the website it looks that it needs the player. I would suggest changing this to say "HumanoidRootPart" instead of "Player" to avoid future confusion.