Closed kloklojul closed 2 years ago
What's your modlist? Have you tried running Ditto by itself? Do you still have your log?
Yea i tried running only the ditto mod with the same effect. After yesterdays BepIn patch the game starts again with the mod enabled but the character still doesnt appear in the character selection. The log that is beeing generated looks like this:
[Info : BepInEx] Loading [DittoMod 1.1.4] [Error : Unity Log] TypeLoadException: Could not resolve type with token 01000106 (from typeref, class/assembly IL.RoR2.AchievementManager, MMHOOK_Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null) Stack trace: DittoMod.Modules.Survivors.Ditto.InitializeUnlockables () (at <2f4462c2b41348119499c0eeb56d6051>:IL_0001) DittoMod.Modules.Survivors.SurvivorBase.InitializeCharacter () (at <2f4462c2b41348119499c0eeb56d6051>:IL_0026) DittoMod.Modules.Survivors.Ditto.InitializeCharacter () (at <2f4462c2b41348119499c0eeb56d6051>:IL_0001) DittoMod.Modules.Survivors.SurvivorBase.Initialize () (at <2f4462c2b41348119499c0eeb56d6051>:IL_0007) DittoMod.DittoPlugin.Awake () (at <2f4462c2b41348119499c0eeb56d6051>:IL_0042) UnityEngine.GameObject:AddComponent(Type) BepInEx.Bootstrap.Chainloader:Start() FlashWindow:.cctor()
Sorry for not responding in ages, does the mod work now?
Whenever the Ditto mod is enabled the game is beeing marked as started in steam but the game is not launching. In the BepInEx the last entry is "Loading Ditto mod". Disabling the mod fixes this behaviour and the game is able to start again.