Open Notiphiliac opened 1 month ago
Summoning a base survivor using the Beetle Queen's ability does not work properly. Originally thought it was due to character mods, but when re-testing with only the Shigaraki mod and its dependencies, nothing happens.
[Error : Unity Log] ArgumentException: The Object you want to instantiate is null. Stack trace: UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) (at <a20b3695b7ce4017b7981f9d06962bd1>:IL_0045) UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) (at <a20b3695b7ce4017b7981f9d06962bd1>:IL_0001) UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent) (at <a20b3695b7ce4017b7981f9d06962bd1>:IL_0001) R2API.PrefabAPI.InstantiateCloneInternal (UnityEngine.GameObject g, System.String nameToSet, System.Boolean registerNetwork) (at <e51b4d3a7f0f479bbbef014618080819>:IL_000B) R2API.PrefabAPI.InstantiateClone (UnityEngine.GameObject g, System.String nameToSet, System.Boolean registerNetwork) (at <e51b4d3a7f0f479bbbef014618080819>:IL_0000) ShiggyMod.Modules.Networking.SpawnBodyNetworkRequest.OnReceived () (at <7afa451f9121473b8437d04d505af386>:IL_004C) R2API.Networking.Interfaces.NetMessageExtensions.Send (R2API.Networking.Interfaces.INetMessage message, R2API.Networking.NetworkDestination destination) (at <4a6d8df23ccf4ac8977f18ab1e72cb81>:IL_0008) ShiggyMod.SkillStates.BeetleQueenSummon.Summon (System.Int32 rand) (at <7afa451f9121473b8437d04d505af386>:IL_004F) ShiggyMod.SkillStates.BeetleQueenSummon.OnEnter () (at <7afa451f9121473b8437d04d505af386>:IL_0064) RoR2.EntityStateMachine.SetState (EntityStates.EntityState newState) (at <a149dbd7438a4e73b97d6600b3a2bbd4>:IL_0063) RoR2.EntityStateMachine.TryStateTransition () (at <a149dbd7438a4e73b97d6600b3a2bbd4>:IL_0008) RoR2.EntityStateMachine.ManagedFixedUpdate (System.Single deltaTime) (at <a149dbd7438a4e73b97d6600b3a2bbd4>:IL_0011) RoR2.EntityStateMachine.FixedUpdate () (at <a149dbd7438a4e73b97d6600b3a2bbd4>:IL_0006)
Hey, thanks for letting me know
Summoning a base survivor using the Beetle Queen's ability does not work properly. Originally thought it was due to character mods, but when re-testing with only the Shigaraki mod and its dependencies, nothing happens.
[Error : Unity Log] ArgumentException: The Object you want to instantiate is null. Stack trace: UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) (at <a20b3695b7ce4017b7981f9d06962bd1>:IL_0045) UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) (at <a20b3695b7ce4017b7981f9d06962bd1>:IL_0001) UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent) (at <a20b3695b7ce4017b7981f9d06962bd1>:IL_0001) R2API.PrefabAPI.InstantiateCloneInternal (UnityEngine.GameObject g, System.String nameToSet, System.Boolean registerNetwork) (at <e51b4d3a7f0f479bbbef014618080819>:IL_000B) R2API.PrefabAPI.InstantiateClone (UnityEngine.GameObject g, System.String nameToSet, System.Boolean registerNetwork) (at <e51b4d3a7f0f479bbbef014618080819>:IL_0000) ShiggyMod.Modules.Networking.SpawnBodyNetworkRequest.OnReceived () (at <7afa451f9121473b8437d04d505af386>:IL_004C) R2API.Networking.Interfaces.NetMessageExtensions.Send (R2API.Networking.Interfaces.INetMessage message, R2API.Networking.NetworkDestination destination) (at <4a6d8df23ccf4ac8977f18ab1e72cb81>:IL_0008) ShiggyMod.SkillStates.BeetleQueenSummon.Summon (System.Int32 rand) (at <7afa451f9121473b8437d04d505af386>:IL_004F) ShiggyMod.SkillStates.BeetleQueenSummon.OnEnter () (at <7afa451f9121473b8437d04d505af386>:IL_0064) RoR2.EntityStateMachine.SetState (EntityStates.EntityState newState) (at <a149dbd7438a4e73b97d6600b3a2bbd4>:IL_0063) RoR2.EntityStateMachine.TryStateTransition () (at <a149dbd7438a4e73b97d6600b3a2bbd4>:IL_0008) RoR2.EntityStateMachine.ManagedFixedUpdate (System.Single deltaTime) (at <a149dbd7438a4e73b97d6600b3a2bbd4>:IL_0011) RoR2.EntityStateMachine.FixedUpdate () (at <a149dbd7438a4e73b97d6600b3a2bbd4>:IL_0006)