Open utterances-bot opened 1 year ago
Loving the posts so far, The first portion of this might have a typo unless I am reading it incorrectly.
FVector Pos = FVector{ 50.0f, 60.0f, 70.0 }; <--- Should this be PosA here?
FVector PosAfterA = A.TransformPosition( PosA );
FVector PosAfterAInv = AInv.TransformPosition( PosAfterA );
Looks to be the same with the other examples as well. Not a big deal, most people can probably figure that out though. Very helpful information by the way!
Gotcha when using FTransforms in Unreal Engine · Daniel Coelho's Blog
How to use non-uniform scaling FTransforms in Unreal Engine and avoid some problems
https://1danielcoelho.github.io/unreal-non-uniform-scaling-gotcha/