Closed NoamChomsky2024 closed 9 months ago
unmodded 1.13 doesn't have any scope-transformations in item_transformation.xml
but some mods (SDO, AIMNAS, ???) do
example from SDO:
<TRANSFORM>
<usItem>208</usItem>
<usResult1>2159</usResult1>
<usAPCost>10</usAPCost>
<iBPCost>0</iBPCost>
<szMenuRowText>Magn. 6x</szMenuRowText>
<szTooltipText>Switch Scope Magnification to 6x (30+ Tiles).</szTooltipText>
</TRANSFORM>
<TRANSFORM>
<usItem>208</usItem>
<usResult1>2160</usResult1>
<usAPCost>10</usAPCost>
<iBPCost>0</iBPCost>
<szMenuRowText>Magn. 3x</szMenuRowText>
<szTooltipText>Switch Scope Magnification to 3x (15+ Tiles).</szTooltipText>
</TRANSFORM>
<TRANSFORM>
<usItem>2159</usItem>
<usResult1>208</usResult1>
<usAPCost>10</usAPCost>
<iBPCost>0</iBPCost>
<szMenuRowText>Magn. 9x</szMenuRowText>
<szTooltipText>Switch Scope Magnification to 9x (44+ Tiles).</szTooltipText>
</TRANSFORM>
<TRANSFORM>
<usItem>2159</usItem>
<usResult1>2160</usResult1>
<usAPCost>10</usAPCost>
<iBPCost>0</iBPCost>
<szMenuRowText>Magn. 3x</szMenuRowText>
<szTooltipText>Switch Scope Magnification to 3x (15+ Tiles).</szTooltipText>
</TRANSFORM>
<TRANSFORM>
<usItem>2160</usItem>
<usResult1>208</usResult1>
<usAPCost>10</usAPCost>
<iBPCost>0</iBPCost>
<szMenuRowText>Magn. 9x</szMenuRowText>
<szTooltipText>Switch Scope Magnification to 9x (44+ Tiles).</szTooltipText>
</TRANSFORM>
<TRANSFORM>
<usItem>2160</usItem>
<usResult1>2159</usResult1>
<usAPCost>10</usAPCost>
<iBPCost>0</iBPCost>
<szMenuRowText>Magn. 6x</szMenuRowText>
<szTooltipText>Switch Scope Magnification to 6x (30+ Tiles).</szTooltipText>
</TRANSFORM>
maybe we should add a clarification into loadscreenhint that this only works when there are any transformable scopes in the first place
solved with
Thanks for all the great work done on JA2 1.13.
Is this game hint still valid? If not, someone may clean it out and we fixed yet one more thing! :)