Attached launchers used to show ammo they can use at their attachment slot and allowed a click-to-attach for loading
That isn't working anymore
I went back in versions and the last version I found this working is r8922 (Jan. 2021)
Next I could test was r8925 where it already doesn't work anymore
Use MAXITEMS + 1 max limit when checking transformations.
UpdateAttachmentTooltips:
separate items, launchables and attachments checks as they have different max limits
improved searching of existing item in vector
Modified : /trunk/GameSource/ja2_v1.13/Build/Tactical/Interface Items.cpp
Modified : /trunk/GameSource/ja2_v1.13/Build/Tactical/Turn Based Input.cpp
Revision: 8923
Date: Sonntag, 31. Januar 2021 00:22:59
AI_ACTION_STOP_MEDIC: also check START_AID, START_AID_PRN animations to prevent AI endless clock when first aid has just started and AI decides to move somewhere.
From those, r8924 and r8925 seem to be more likely related
And there are some following up changes in history of Interface Items.cpp that raise some concerns as well (at least for me)
about how HiddenAddon and HiddenAttachments get excluded from detection might need some investigation what else beside the intention it may cause (do they still work as intented?)
some myterious comment about treating KAC-masterkey as attachment-that-isn't-an-attachment is a little puzzling for me (what's that even supposed to mean? does it still work as intented?)
Trying to investigate those as well and open a seperate issue if they turn out troublesome.
Attached launchers used to show ammo they can use at their attachment slot and allowed a click-to-attach for loading
That isn't working anymore
I went back in versions and the last version I found this working is r8922 (Jan. 2021) Next I could test was r8925 where it already doesn't work anymore
Changes seen in logs between r8922 and r8925 are:
Revision: 8925
Date: Sonntag, 31. Januar 2021 15:37:38
Minor code improvement for r8924.
Modified : /trunk/GameSource/ja2_v1.13/Build/Tactical/Interface Items.cpp
Revision: 8924
Date: Sonntag, 31. Januar 2021 14:48:21
Use MAXITEMS + 1 max limit when checking transformations. UpdateAttachmentTooltips:
Modified : /trunk/GameSource/ja2_v1.13/Build/Tactical/Interface Items.cpp Modified : /trunk/GameSource/ja2_v1.13/Build/Tactical/Turn Based Input.cpp
Revision: 8923
Date: Sonntag, 31. Januar 2021 00:22:59
AI_ACTION_STOP_MEDIC: also check START_AID, START_AID_PRN animations to prevent AI endless clock when first aid has just started and AI decides to move somewhere.
Modified : /trunk/GameSource/ja2_v1.13/Build/Tactical/Soldier Control.cpp Modified : /trunk/GameSource/ja2_v1.13/Build/Tactical/Soldier Control.h Modified : /trunk/GameSource/ja2_v1.13/Build/TacticalAI/AIMain.cpp Modified : /trunk/GameSource/ja2_v1.13/Build/TacticalAI/DecideAction.cpp
From those, r8924 and r8925 seem to be more likely related
And there are some following up changes in history of Interface Items.cpp that raise some concerns as well (at least for me)
Trying to investigate those as well and open a seperate issue if they turn out troublesome.