Closed Workshop2 closed 7 years ago
Could you try v3.7.3-beta1?
I just uploaded it to NuGet.
Not sure that it helps, but it does some more clean-up now when disposed.
In v3.7.3-beta2 I introduce a ConcurrencyQueue on the send and a lock that prevent that anything can be written before the previous write has completed.
Let me know if this does the job.
Wow, never known such a turn-around. Seems to work great 👍
Great. Thanks
Just for curiosity. Did beta1 or beta2 solve the issue?
@1iveowl beta2
Thank you. Beta2 was what I thought too.
I've release v3.7.3. Happy coding...
I think I posted this in the wrong repo, sorry - https://github.com/1iveowl/SocketLite.PCL/issues/5
Hello,
I am getting the following error when I run my integration test. Each test creates a new connection and closes it and I get the following intermittently:
(SetUp and TearDown)
Just had a quick read of the article you found. Via the tests everything is awaited on the same thread so wouldn't have thought that would cause an issue.
I am seeing it occur mainly on the TearDown. I am doing both a Dispose and a CloseAsync but looking at your library the Dispose doesn't do anything.