Open nnako opened 1 month ago
There are a few related issues:
However, Textual Paint does provide an option that lets you run it on the vanilla Windows console, you just have to give up the Unicode icons:
textual-paint --ascii-only-icons
Or if needed, the whole interface can be reduced to ASCII:
textual-paint --ascii-only
That said, the conhost.exe on Windows 11 does support some Unicode these days. This is what it looks like for me, by default:
It's funny, the whole "Yes" button was duplicated! This is why you should always read both buttons before clicking, I suppose, haha.
Also it's interesting that on my system, the borders are rendered as boxed question marks, whereas on your system they seem to be rendered okay (albeit with seams).
Here's what it looks like with --ascii-only
:
For reference, here's what Textual Paint looks like running in the modern Windows Terminal app:
Hi,
a couple of weeks ago, I ran into
textual
, checked it, and was surprised that the provided demo seems to really work on a standard (built-in) Windows terminal. This fueled my fantasy to finally be able to provide Python applications (built withpyinstaller
) which use appealing graphical user interfaces while being cross-platform and avoid "real" graphics as provided e.g. bytkinter
,GTK
,WxPython
orQT
.I thought, every application relying on
textual
would be able to benefit from the stable features and provide their service even on the vanilla Windows terminal. But this does not seem to be the case:The drawing shows that all the icons have been messed up. And not only their appearance on the screen but also the actions connected to them don't seem to behave as expected / intended. Even though the readme text mentions the conflict with the vanilla Windows terminal, I was wondering why this would necessarily have to be the case.
So, are there any technical issues / restrictions why
textual-paint
currently doesn't manage to provide the ability to be used on vanilla Windows terminals?Thanks.