Open 1j01 opened 2 weeks ago
When the player is running downhill, at some slopes, it alternates between the jump pose and run animation. Also, jumping is presumably unreliable since the pose change is based on groundedness which is also what governs whether you can jump.
When the player is running downhill, at some slopes, it alternates between the jump pose and run animation. Also, jumping is presumably unreliable since the pose change is based on groundedness which is also what governs whether you can jump.