1oom-fork / 1oom

1oom is a Master of Orion (1993) game engine recreation that requires the original files to run.
GNU General Public License v2.0
51 stars 7 forks source link

maybe rare bugs #33

Closed 1oom-fork closed 5 months ago

1oom-fork commented 9 months ago
Originally posted by **pirate486743186** December 22, 2023 These are not bugs directly found in 1.8, but they are hard to replicate and may or may not still be present. In the original from Microprose, the amoeba attacked an empty system and "destroyed" it in to a radiated planet. I saw this only once. In version 1.0 . If in the same turn a planet turns into a gaia and also has the accident the game crashes. I saw this only once. It was rather annoying, because the accident seams predecided in the savefile, so a simple undo wasn't enough. The game probably crashes for similar combinations. In version 1.0 . You are already at war with a race and you get framed for espionage. You'll get an audience warning you to stop, as if you weren't at war already. an other bug from version 1.0 . When the comet destroys a planet with an attribute (example poor) visible on the map, the attribute stays. So you are left with a "poor" empty system. probably not a bug. The crystal was destroyed by a single scout of an other race. That's probably the AI just cheating.
1oom-fork commented 8 months ago

In the original from Microprose, the amoeba attacked an empty system and "destroyed" it in to a radiated planet. I saw this only once.

1oom seems to behave the same way

an other bug from version 1.0 . When the comet destroys a planet with an attribute (example poor) visible on the map, the attribute stays. So you are left with a "poor" empty system.

This seems to be the original behavior of MOO1 The event resets the type and growth but not the special

I also noticed that when the crystal destroys a planet, it simply reduces the population to zero, while the planet remains under the control of one of the players. Not sure if this behavior is expected

1oom-fork commented 6 months ago

At the moment, fixing original bugs is not a priority, since at the moment the project does not fully correspond to the original. These rules have little effect on the gameplay and only complicate the already bloated rulesets. May be fixed in the foreseeable future