@igorfs10 Since I already had this program, I converted it to use rpgstat = "3.0"
This can be the playground for what you want a character file to really include, and a UI to configure it.
If we can make a good plan for organizing the data this would be a good place to try things out.
FLUID is great for visualizing data and then making it a program.
I am using "Advanced" for the stats, but intend to support all 3 types in the program, specifically Normal which is what I think we intend to use for Rust Hero.
I am currently working with TOML tables to build the "effectiveness" chart. So keep in mind for images we could do something different like:
images = { right = "/path/to/image", left = "/path/to/image", up = "/path/to/image", down = "/path/to/image"}
Or to support animations:
[animations]
left = { one = "/path/to/image", two = "/path/to/image", three = "/path/to/image", four = "/path/to/image"}
right = { one = "/path/to/image", two = "/path/to/image", three = "/path/to/image", four = "/path/to/image"}
up = { one = "/path/to/image", two = "/path/to/image", three = "/path/to/image", four = "/path/to/image"}
down = { one = "/path/to/image", two = "/path/to/image", three = "/path/to/image", four = "/path/to/image"}
@igorfs10 Since I already had this program, I converted it to use
rpgstat = "3.0"
This can be the playground for what you want a character file to really include, and a UI to configure it. If we can make a good plan for organizing the data this would be a good place to try things out. FLUID is great for visualizing data and then making it a program.I am using "Advanced" for the stats, but intend to support all 3 types in the program, specifically
Normal
which is what I think we intend to use for Rust Hero.I am currently working with TOML tables to build the "effectiveness" chart. So keep in mind for images we could do something different like:
Or to support animations: