Closed mrgwilliam closed 8 years ago
Player Save Position has the following function header:
save_position ( server_id, player_id, position[x, y, z] )
where:
server_id is the ID of the server returned from the register_server command player_id is the GUID of the player whose position is being stored position is an array of x, y, z form containing the vectorized position of the unit.
Player Restore Position has the following function header:
restore_position( server_id, player_id )
where:
server_id is the id of the server returned from register_server player_id is the GUID of the player being persisted
I have updated the new position module.
For reference purposes the framework will use the following server code
What method is this expected?