When continually toggling GDI+ mode on and off with the emulator running,
memory usage will slowly rise. Much more easily seen in r3307 or earlier in
MainForm.CaptureOSD(), which can easily hit the 2G limit in a short amount of
time doing video capture.
As best as I can tell, if you instantiate a SysdrawingRenderPanel, render to it
at least once, and then get rid of it, it leaks. I couldn't say for sure,
though.
Original issue reported on code.google.com by goyu...@gmail.com on 2 Oct 2012 at 9:31
Original issue reported on code.google.com by
goyu...@gmail.com
on 2 Oct 2012 at 9:31