Open GoogleCodeExporter opened 9 years ago
Here is the current state of things in GB and GBA:
Emulation frame timing: Frame end roughly coincides with the end of the visible
frame, which roughly coincides with vblank interrupt signalling.
GFX tool timing update has three options: end of frame, manual, and scanline
based. The scanline control is arranged so that the numbers appear in
chronological order. Manual produces end of frame timing, but only when
clicked.
The more I think about it, the more I think it isn't necessarily the greatest
thing in the world. End of frame is duplicating a particular scanline
selection, and I'm struggling to imagine a real usage case for manual. But,
that's what it is for now.
Original comment by goyu...@gmail.com
on 1 Dec 2012 at 7:43
Original comment by zero...@zeromus.org
on 9 Jun 2014 at 3:51
Original comment by zero...@zeromus.org
on 9 Jun 2014 at 4:04
Original issue reported on code.google.com by
zero...@zeromus.org
on 4 Oct 2012 at 10:21