2006-Scape / 2006Scape

A 2006 Runescape Emulation Server
https://2006Scape.org
GNU General Public License v3.0
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Fight Caves #310

Closed MitchvanWijngaarden closed 4 years ago

MitchvanWijngaarden commented 4 years ago

The Fight Caves are incredibly buggy. I have screenshotted most of the problems, and prioritized the issues within the attached list of to-do items.

mrextremez commented 4 years ago

I will look into some of these thanks!

Jmx77-RS commented 4 years ago

A cheap fix for the itmes appearing on multiple Zs is to have the items correct Z stored on server and when a player attempts to pick up an item not for them it should say so and not let them pick it up. Although there is probably a better way to fix anyways.

Gptaqbc commented 4 years ago

@Jamix77 Well the appropriate fix would be to make the item not appear at all on other Z. So other players wouldn't even see the items.

Gptaqbc commented 4 years ago

Here is a rip off of a working Fight Cave: https://www.rune-server.ee/runescape-development/rs2-server/help/490132-pi-fight-caves-wave-spawning.html

It could be use to see what we are missing.

Jmx77-RS commented 4 years ago

I had a look through the 2006 code and I couldn’t see that sort of support for multiple Zs for items already in the code and the packets client side don’t have Z factors so that needs to be done server side, seems like some effort tbh, I can’t do it anytime soon but If you’d like to give it a go you could, I’m away for at least the next 5 days so I could look into it further when I get back if it hasn’t already been done

Gptaqbc commented 4 years ago

I'll be focusing on server side pathing verification in the following days :P

Yeah pretty sure that if we add the Z coord to the item as you said. It'll most likely make it non visible on other Z too!