Using this to keep track of issues found while experimenting with pre-existing instance code:
Overlay and Underlays are not present in the instanced area
Ground height data is not copied over
Objects flicker often while moving around the instance
Seems to be related to Chunk.sendUpdates. I think this runs every time the player moves.
Increasing the height value passed to UpdateZoneFullFollowsMessage results in 2 versions of the instance appearing where only the version with the higher height flickers (video 1)
The non-flickering version is created by UpdateZonePartialFollowsMessage
Teleing to the instance area after creating it results in a black screen. Does not happen when already in the instance area. (video 2)
Teleing out of the black screen results in the UpdateZoneFullFollowsMessage version of the instance appearing wherever you arrive
Related to RebuildRegionMessage.
Encoder and Message classes already exist
We don't currently have a packet structure defined for this.
Using this to keep track of issues found while experimenting with pre-existing instance code:
Video 1 (Flickering)
https://github.com/2011Scape/game/assets/26328586/e8722517-8a41-4056-b051-a696a15a8dc0
Video 2 (Teleing after creating instance)
https://github.com/2011Scape/game/assets/26328586/b263bee6-d9ff-43f5-a780-de035b8f54f5