2011Scape / runetek5-client

Modern deobfuscated revision 667 client
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when connecting to server receive "error connecting to server" #10

Open OwOday opened 4 weeks ago

OwOday commented 4 weeks ago

Here's the relevant high level traffic from server: 291 185.953756909 client → server TCP 74 59850 → 50015 [SYN] Seq=0 Win=64860 Len=0 MSS=1380 SACK_PERM TSval=3917095740 TSecr=0 WS=128 292 185.953836835 server → client TCP 54 50015 → 59850 [RST, ACK] Seq=1 Ack=1 Win=0 Len=0 293 185.990219876 client → server TCP 74 46062 → 40016 [SYN] Seq=0 Win=64860 Len=0 MSS=1380 SACK_PERM TSval=3917095779 TSecr=0 WS=128 294 185.990279044 server → client TCP 54 40016 → 46062 [RST, ACK] Seq=1 Ack=1 Win=0 Len=0 295 186.039962453 client → server TCP 74 59866 → 50015 [SYN] Seq=0 Win=64860 Len=0 MSS=1380 SACK_PERM TSval=3917095822 TSecr=0 WS=128 296 186.039994297 server → client TCP 54 50015 → 59866 [RST, ACK] Seq=1 Ack=1 Win=0 Len=0 297 186.078655700 client → server TCP 74 59870 → 50015 [SYN] Seq=0 Win=64860 Len=0 MSS=1380 SACK_PERM TSval=3917095869 TSecr=0 WS=128 298 186.078687695 server → client TCP 54 50015 → 59870 [RST, ACK] Seq=1 Ack=1 Win=0 Len=0

and from the client: 113 3.927884043 client server TCP 60 55696 → 50015 [SYN] Seq=0 Win=64860 Len=0 MSS=1380 SACK_PERM TSval=3917230843 TSecr=0 WS=128 114 3.943867590 server client TCP 40 50015 → 55696 [RST, ACK] Seq=1 Ack=1 Win=0 Len=0 115 3.966269869 client server TCP 60 60640 → 40016 [SYN] Seq=0 Win=64860 Len=0 MSS=1380 SACK_PERM TSval=3917230882 TSecr=0 WS=128 116 3.987155675 server client TCP 40 40016 → 60640 [RST, ACK] Seq=1 Ack=1 Win=0 Len=0 117 3.998965866 server client SSH 152 Server: Encrypted packet (len=100) 118 4.006812411 client server SSH 152 Client: Encrypted packet (len=100) 119 4.024334647 server client SSH 152 Server: Encrypted packet (len=100) 120 4.026497263 client server TCP 60 55708 → 50015 [SYN] Seq=0 Win=64860 Len=0 MSS=1380 SACK_PERM TSval=3917230942 TSecr=0 WS=128 121 4.045163698 server client TCP 40 50015 → 55708 [RST, ACK] Seq=1 Ack=1 Win=0 Len=0 122 4.052025509 client server SSH 152 Client: Encrypted packet (len=100) 123 4.067282716 client server TCP 60 55714 → 50015 [SYN] Seq=0 Win=64860 Len=0 MSS=1380 SACK_PERM TSval=3917230983 TSecr=0 WS=128 124 4.067681693 server client SSH 152 Server: Encrypted packet (len=100) 125 4.084086057 server client TCP 40 50015 → 55714 [RST, ACK] Seq=1 Ack=1 Win=0 Len=0

OwOday commented 4 weeks ago

This is a port issue, why are so many ports in use? Can we manually set the port to a single port?

DesecratedTree commented 4 weeks ago

Need a little more info. Are you running locally or connected to the live server? Under what conditions does this happen?

ipkpjersi commented 3 weeks ago

This is a port issue, why are so many ports in use? Can we manually set the port to a single port?

What do you mean port issue? There should only be two ports required IIRC, the JS5 port and the game server port. the client makes a connection to JS5 to download the game files, then when logging in it makes a connection to the game server.

Sharing encrypted packets isn't going to help, the output from the client and server (assuming you are running one locally?) might be more helpful. Your issue is very vague, more information would be required to help in any way.

OwOday commented 2 weeks ago

Sorry for being vague, is there a way to configure which ports are being used for JS5 and the game server?