2016-RCAD-GA-Thesis / F7-211

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determine visual language of zero g room #3

Closed athomas1 closed 9 years ago

athomas1 commented 9 years ago

think functionality

athomas1 commented 9 years ago

https://youtu.be/Pia_xXqfq0o?t=216

athomas1 commented 9 years ago

After watching space COD I think zero gravity can be done well in one of two ways; verticals or wide open spaces. A wide open space might be easier for scope, but functionally I can't come up with a good enough reason to have one in my scene. However, a vertical set definitely lends to functionality. I can see an elevator shaft type area being good for this. I wouldn't want it to be as tight as COD, but smaller than my hallways.