Can't give all clouds depth fade because it returns terrible looking results.
Need to make a second material to put on a 'skirt' mesh for the base of mountains. (not possible to have instance because depth fade REQUIRES a translucent material) So I'm going to have to calculate all this noise twice. Hopefully it doesn't kill the FPS.
Can't give all clouds depth fade because it returns terrible looking results. Need to make a second material to put on a 'skirt' mesh for the base of mountains. (not possible to have instance because depth fade REQUIRES a translucent material) So I'm going to have to calculate all this noise twice. Hopefully it doesn't kill the FPS.